[DE]Danielle

[DE]Danielle



24 May

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PSN The Duviri Paradox: Hotfix #11

Hello Tenno! Today’s Hotfix is the interim Cert build we announced last week in a PSA - meaning this hotfix will appear and download as an update. The total download size is ~930 MB on PS4 and ~4.5 GB on PS5 (typical size variations due to system differences) due to the amount included in it. Below you’ll find a hearty amount of changes and fixes, as well as the details and start time for...

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18 May

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Hello PlayStation Tenno! 

The TennoCon 2023 Digital Pack has gone live and is available for purchase in the PlayStation Store (web and on platform) - simply search "Warframe" to find it. 

Due to an issue with the in-game Market, the Digital Pack will not appear there until we are able to hotfix next week. So for the time being, please go directly to the PlaySta...

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16 May

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Hey Tenno! The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund: 

  • Bronco - 150 Nacreous Pebbles 
  • Furax - 200 Ariette Scales 
  • Furis - 70 Lamentus 
  • Lato - 150 Nacreous Pebbles 
  • Lex - 50 Saggen Pearls 
  • Magistar - 100 Aggristone 
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Hey Tenno! The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund: 

  • Bronco - 150 Nacreous Pebbles 
  • Furax - 200 Ariette Scales 
  • Furis - 70 Lamentus 
  • Lato - 150 Nacreous Pebbles 
  • Lex - 50 Saggen Pearls 
  • Magistar - 100 Aggristone 

11 May

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The resource refund scripts for Acrithis’ store have been completed! If you purchased an affected item prior to the price changes, we have offered a blanket refund of various Duviri resources that were most affected by the cost reduction. Due to the nature of Acrithis’ wares, resources and their costs vary per rotation, so instead of a very complicated direct refund, players will receive a variety of resources that scale by the number of total purchases. 

For those waiting on the Incarnon Refund, that is still to come!


09 May

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PSN The Duviri Paradox: Hotfix #7

Changes: 

  • Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities. 
    • The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence - causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present. 
  • Made the following changes to the Shrine Assemble objective: 
    • Changed the VFX for the Shrine Assemble pieces to red so that they are easier to find.
    • Updated the orb that travels from player to Shrine after picking up pieces to make it much easier to see. It is now a...
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04 May

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PSN The Duviri Paradox: Hotfix #6

Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation: 

We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero.  

We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning. 

That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus.

...

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NSW The Duviri Paradox: Hotfix #6

Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation: 

We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero.  

We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning. 

That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus.

...

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03 May

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We have run a script to restore purchases and account access! You should now be able to login again through the Epic Games client and see that your items have been delivered. 

If you have any further questions related to the above, please contact support.warframe.com. 

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NSW The Duviri Paradox: Hotfix #5

Changes: 

  • Magus Lockdown now respects all enemies with ability immunity protections.
    • We don’t take this change lightly, as we’re aware of its popularity, however, the persistent scenarios in which Magus Lockdown breaks the game (see fix listed just below) show us that we need to make some changes. In full transparency, we’ve let Magus Lockdown exist as an exception to the rule when it comes to CCing VIPS/bosses that are CC immune in most scenarios, and we’ve decided to make this change for the greater good. To offer a bit of insight to the issues, enemies with Overguard (Eximus, Kuva Trokarians, etc.) worked as intended and were unaffected by Magus Lockdown, while Eidolons, Kuva Clouds, and Thrax enemies (specifically during their incorporeal state) were not. Other abilities (such as Vauban’s Bastille for example) do not affect them, so we’ve adjusted Magus Lockdow...
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PSN The Duviri Paradox: Hotfix #5

Changes: 

  • Magus Lockdown now respects all enemies with ability immunity protections.
    • We don’t take this change lightly, as we’re aware of its popularity, however, the persistent scenarios in which Magus Lockdown breaks the game (see fix listed just below) show us that we need to make some changes. In full transparency, we’ve let Magus Lockdown exist as an exception to the rule when it comes to CCing VIPS/bosses that are CC immune in most scenarios, and we’ve decided to make this change for the greater good. To offer a bit of insight to the issues, enemies with Overguard (Eximus, Kuva Trokarians, etc.) worked as intended and were unaffected by Magus Lockdown, while Eidolons, Kuva Clouds, and Thrax enemies (specifically during their incorporeal state) were not. Other abilities (such as Vauban’s Bastille for example) do not affect them, so we’ve adjusted Magus Lockdow...
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Hello Epic Tenno! 

If you have recently made a purchase through the Epic Games client and are unable to login after doing so, we are working on a fix to restore access. 

The inability to login is related to an issue that occurred when The Duviri Paradox launched, where purchases made through the Epic Games client were not being received. 

In yesterday’s hotfix, a fix went out to address the issue, but we are...

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02 May

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Hello Playstation Tenno! 

The refund script for renaming Kaithe has been run and completed :) 

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Hello Switch Tenno! 

The refund script for renaming Kaithe has been run and completed :) 

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PSN The Duviri Paradox: Hotfix #4

The Undercroft (Landscape and The Circuit) Defense Changes: 
The following changes have been made to address player feedback on the difficulty of Defense stages in the Undercroft. They are geared to alleviate the conditions that were causing the Defense Target to get destroyed extremely fast (notably in The Steel Path). 

  • The Defense Target’s level now scales between stages.
    • The Defense Target’s scaling occurs alongside enemy level scaling between stages up to level 50. After level 50, the scaling rate decreases overtime to maintain a level of challenge in The Circuit.  
  • Increased the Defense Target’s starting level in The Steel Path from 76 to 101. 
  • Increased the rate at which the Defense Target’s Shields recharge.
  • Reduced the damage that the Defense Target can take from Thrax units.
  • ...
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28 Apr

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XBOX The Duviri Paradox: Hotfix #3

Changes: 

  • Updated the VFX on the Ack & Brunt, Soma, Vasto, Burston, and Bronco Incarnon Geneses. 
  • Made a slight visual update to show rings in the Duviri Region screen. 
  • Changed the Drifter’s second ability in Duviri from “Target Radar” (reserved for The New War) to “Guiding Hand”. 
  • Made several fixes and updates to Incarnon Geneses SFX (specifically how Host/Clients hear them). 

Duviri Orowyrm Fixes:

  • Fixed getting stuck in the first phase of the Orowyrm fight after Host migration occurs right before player steers it into the portal - causing all in the squad to be stuck in the Duviri Landscape unable to continue the fight. 
  • Fixed Drifter swapping to regular Melee instead of the Orvius if it was picked up while they were riding Kaithe - causing them to be unable to gra...
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PSN The Duviri Paradox: Hotfix #3

Changes: 

  • Updated the VFX on the Ack & Brunt, Soma, Vasto, Burston, and Bronco Incarnon Geneses. 
  • Made a slight visual update to show rings in the Duviri Region screen. 
  • Changed the Drifter’s second ability in Duviri from “Target Radar” (reserved for The New War) to “Guiding Hand”. 
  • Made several fixes and updates to Incarnon Geneses SFX (specifically how Host/Clients hear them). 

Duviri Orowyrm Fixes:

  • Fixed getting stuck in the first phase of the Orowyrm fight after Host migration occurs right before player steers it into the portal - causing all in the squad to be stuck in the Duviri Landscape unable to continue the fight. 
  • Fixed Drifter swapping to regular Melee instead of the Orvius if it was picked up while they were riding Kaithe - causing them to be unable to grap...
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27 Apr

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PSN The Duviri Paradox: Hotfix #2

Changes: 

  • The Sun & Moon’s Power Strike ability can now receive custom colors. 
  • Made adjustments to the Aetigo Kaithes hooves to make them look smoother.
  • Improved visibility of the context action to pick up a Lost Islands of Duviri Fragment. 
  • Updated the shape and mesh of Drifter Beard 004 to prevent clipping issues.

The Duviri Paradox Quest Fixes: 

  • Fixed some Duviri youths not being hidden in the cave during The Duviri Paradox Quest.
  • Fixed Drifter going into wacky inflatable arm flailing tube man mode during the Bombastine and Teshin first encounter cinematics if you had a Drifter Animation Set equipped. 
  • Fixed the portal to Teshin’s Cave remaining visible after entering it for the first time.
  • Fixed Ordis’ dialogue not appearing in the Dor...
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PSN The Duviri Paradox: Hotfix #1

Our first hotfix post-launch of The Duviri Paradox is here! It has been surreal for us to watch you all get to experience it for the first time - but our work continues. Expect more hotfixes to come as we address your bug reports and feedback. 

If you’d like to share your constructive feedback and bug reports, you can do so in our dedicated The Duviri Paradox Subforum: https://forums.warframe.com/forum/1823-update-33-the-duviri-paradox/

The Duviri Paradox Quest Changes 

  • Tem...
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26 Apr

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UPDATE 33: THE DUVIRI PARADOX

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THE DUVIRI PARADOX HAS ARRIVED! 

Duviri is here! The precise where and when has been hard to pinpoint, but Drifter’s time in Duviri is finally becoming clear. Start The Duviri Paradox Quest to experience a never-ending spiral  of life, death, and rebirth at the hands of Dominus Thrax. All Tenno, including those brand new to Warframe, will be able to dive into The Duviri Paradox straight away. After quest completion, there are three Game Modes for experiencing Duviri:

  • THE CIRCUIT: Focused on Warframe combat within the Undercroft, The Circuit revolves around endless gameplay objectives in the Undercro...
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